If you learned it, its an ability

Abilities are a combination of talents and skills not innate to a character. They all must be learned.

Ability Types

Any ability possessed either by everyone or at minimum the vast majority of people is classified as a common ability. Each and every character possesses the following abilities at a basic level of familiarity (+2).

List of Common Skills

  • Swimming
  • Native Language
  • Athletics
  • Awareness
  • Stealth

Any ability which can not be used without training.

List of Learned Abilities

  • Knowledge: History/Sociology
  • Language
  • Survival: Forest/Tundra/Jungle/Water
  • Trade-skill: Blacksmith/Jeweler/Tanner/Apothecary/Alchemy/Craftsmen
  • Medic
  • Horsemanship

Any skill which is focused mainly on its martial value.

List of Weapon Skills

  • Axes
  • Bows
  • Crossbows
  • Knives
  • Spears
  • Swords
  • Maces
  • Flail
  • Pole-arms
  • Unarmed

Skill Levels and Advancements
Each Skill has an associated attribute that is normally used in calculating the potential effects.

Skill Level Value Advancements
Familiarity +2 0*
Proficient +4 1
Expert + 7 2
Master +9 3
Grandmaster +10 4

*Familiarity can not be purchased. All common skills begin at familiar level.

Using Abilities

[associated attribute + skill value]/2 = modifier to action


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